Werewolf

(image)

An intriguing race that has very early roots in alliance with the Everfell, werewolves were actually never humans--they are stronger in nearly every respect, even on occasion intelligence. Werewolves develop excellent resilience and fighting skills, and take advantage of their carnivorous nature upon their foes.

Special Notes: During battle, this unit can drain life from victims to renew its own health.

 

Information

Advances from:
Advances to: Zerker, Swordswolf, Hammerwolf
Cost: 16
HP: 37
Moves: 6
XP: 48
Level: 1
Alignment: neutral
Id: Everfell Werewolf
Abilities:

Attacks (damage × count)

(image)claws
melee
7 × 3
blade
(image)bloody bite
melee
7 × 2
pierce
drains
(image)shrug
ranged
0 × 0
impact
shrug

Resistances

(icon) blade-10% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold30% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef240%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand140%
(icon) Shallow Water340%
(icon) Swamp340%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:19:34 2024.