Blood Mage

(image)

Blood Mages of the Everfell are renowned for their mysterious blood rituals that can cure any illness or plague from their own bodies. They are the only practitioners of the ancient magic of blood.

Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. The length of this unit’s weapon allows it to strike first in melee, even in defense. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

 

Information

Advances from: Grey Mage
Advances to: Blood Sorcerer, Fell Sorcerer
Cost: 34
HP: 42
Moves: 6
XP: 103
Level: 2
Alignment: neutral
Id: Everfell Blood Mage
Abilities: regenerates

Attacks (damage × count)

(image)fist
melee
10 × 3
impact
(image)blood rush
ranged
10 × 4
pierce
absorb
first strike
(image)arcbolt
ranged
8 × 2
arcane
spell

Resistances

(icon) blade-10% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:19:34 2024.