Water Elemental


Water elementals bodies are merely a mass of water. In water it is hard to distinguish them from the water. This and their ability to restore their form from the water makes them powerful when in water. However on land it takes all the spirits power just to keep itself moving, and flowing, without worrying about defending itself.

Special Notes: Whenever this unit is in an aquatic area, it will regenerate 5 HP per turn.



Advances from:
Advances to: Undine, Ice Crab
Cost: 16
HP: 28
Moves: 6
XP: 35
Level: 1
Alignment: neutral
Id: EOM_Water
Abilities: resurgence

Attacks (damage × count)

(image)water punch
6 × 3
(image)water spray
5 × 3


(icon) blade20% (icon) pierce30%
(icon) impact20% (icon) fire30%
(icon) cold30% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat230%
(icon) Forest530%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hills530%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water170%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 3 02:49:27 2021.