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The vampires with family or leadership make themselves lord over whatever land they can hold. They use charm, terror, and ruthlessness to uphold their reign. They will surround themselves with their loyal vampires, whom they keep in check with the promise of continual blood, and subject any lesser creature to be the surfs of their society, and to provide blood or cannon-fodder in an emergency. They do not feed on them directly in most circumstances, because that tends to lead to rebellion, but rather force the surfs to provide animals for their weekly blood.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. During battle, this unit can drain life from victims to renew its own health. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. Foes who lose their life to the bite of this noble vampire will rise again as bloodborns, unless they are standing on a village. Vampires are immune to drain and plague but are still susceptible to poison.



Advances from: Fledgeling
Advances to: Sire
Cost: 31
HP: 50
Moves: 5
XP: 87
Level: 2
Alignment: chaotic
Id: EOM_Noble
Abilities: leadership

Attacks (damage × count)

8 × 3
6 × 2


(icon) blade0% (icon) pierce-10%
(icon) impact0% (icon) fire-10%
(icon) cold10% (icon) arcane-10%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Jun 16 02:53:35 2021.