Crusaders undergo rigorous martial training as well as rudimentary medicinal training to help their injured allies on the field of battle. Crusaders' swords are infused with the arcane energy of the Light Spirits - a tradition that started during the Great Crusade against the vampires.

Special Notes: This unit will heal allies by 3 HP at the beginning of its turns. In addition, this ability will inhibit the effects of poison. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.



Advances from:
Advances to: Divine Knight, Protector, Quester
Cost: 14
HP: 35
Moves: 5
XP: 37
Level: 1
Alignment: lawful
Id: EOM_Crusader
Abilities: heals +3

Attacks (damage × count)

(image)blessed sword
5 × 4
9 × 2


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane30%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Jun 16 02:53:32 2021.