Day Hunter

(image) (image)

After heading to the halfway point, a halfblood can choose to go back. They still have the strength given them by their vampire blood, but they have chosen light, and no longer desire blood. Many of them will still serve vampire lords, out of loyalty, and habit, and vampire lords rarely regret having them in their service.

Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. Vampires are immune to drain and plague but are still susceptible to poison.

 
 

Information

Advances from: Half Blood
Advances to:
Cost: 44
HP: 60
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: EOM_Day_Hunter
Abilities:

Attacks (damage × count)

(image)dagger
melee
7 × 4
blade
(image)bow
ranged
10 × 4
pierce
marksman

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 13 02:46:00 2024.