Twilight Walker

(image) (image)

After reaching the halfway point, a halfblood can choose to go back, but many prefer not too. Those who don’t are known as twilight walkers, and are among a lords most trusted servants, because they could have chosen day, but did not. As such they are often entrusted with poisons, and assassinations. For a vampire lord will always have enemies some of which are better slain with poison in the twilight, than with an army at night.

Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. Vampires are immune to drain and plague but are still susceptible to poison.

 
 

Information

Advances from: Half Blood
Advances to:
Cost: 45
HP: 64
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: EOM_Twilight_Walker
Abilities:

Attacks (damage × count)

(image)poisoned dagger
melee
7 × 3
blade
poison
(image)dagger
melee
9 × 3
blade
(image)bow
ranged
12 × 3
pierce

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 13 02:46:00 2024.