Duelist

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Vampires have always had a somewhat upper-class manner. This transfers over to their style of fighting too. The vampires without the family or leadership to become lords make themselves useful to a lord that can ensure they always have a fresh supply of blood. Those who do this are known as duelists. Their masters use them as guards and assassins. They wear not armor, but focus on rapid pinpoint fencing which they carry out with inhuman accuracy.

Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. During battle, this unit can drain life from victims to renew its own health. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. Vampires are immune to drain and plague but are still susceptible to poison. While defending, this unit’s counter attacks will always have at least 60% chance to hit.

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Information

Advances from: Fledgeling
Advances to: Sword Dancer
Cost: 31
HP: 48
Moves: 6
XP: 86
Level: 2
Alignment: chaotic
Id: EOM_Duelist
Abilities:

Attacks (damage × count)

(image)sword
melee
7 × 4
blade
marksman
(image)fangs
melee
5 × 3
pierce
drains
backstab
counter

Resistances

(icon) blade0% (icon) pierce-10%
(icon) impact0% (icon) fire-10%
(icon) cold10% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:45:57 2024.