Crimson Sorceress

(image)

Many know her as the Crimson Sorceress, but there’s hardly anyone left on the Great Continent who remembers who she truly is. Daughter of the ancient Wesnothian hero Addraryn, Valerya studied Wesnothian magic as a child, but was expelled from Alduin for disagreeing with the elder mages' strictness. As a youth, she met the legendary elf Elenia and the necromancer Vennyn, who’d once fought alongside her father, and together they journeyed throughout the Great Continent. One day, as she travelled alone, she found the mythical Fountain of Life; bathing in its waters gave her enhanced health which kept even ageing at bay, as well as the ability to hear strange voices which urged her to beware her darker, destructive side. These voices nearly drove her mad, as she could neither understand nor stop them.

When she returned to Wesnoth and heard that a new land had been discovered across the sea, she decided to go there – and there she heard tales of an ancient people who lived beyond the stormy north-western seas, and who were capable of any feat imaginable. Hoping that they could teach her about those voices, and also eager to increase her knowledge, she crossed those seas and ultimately found Maat’Kare. There she became a disciple under the Celestial Master Rahotep, who taught her about those voices – nature’s spirits – and even some of Maat’Kare’s magic lore, in particular the Crimson Arts.

After learning everything she could, Valerya returned to the Great Continent. She entered the legends of many nations as the Crimson Sorceress, a silent and gloomy wanderer who, despite peaceful, bore 'hell's flames within her blue eyes'. When the second sun was raised in 1250 YW, she decided to take her own pupils to perpetuate “lost teachings of magic”; and, thus, she settled at the Firecloud Peak, where she built an Academy. In spite of being close to Wesnoth's borders, it's usually left in peace by Wesnothians– though it's been attacked more than once by frontier generals seeking to gain the Emperor's favour by capturing Valerya. But the Crimson Sorceress remains unbound, doing what she can to preserve the wisdom of the old in a increasingly violent world.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. Illumination increases the lighting level in adjacent areas.When this attack is used, all units adjacent to the target take 75% of the damage, allies included, and even those behind them will take a few if the damage is sufficiently high.The power needed for this attack is so great that it causes the unit to lose 16 hp, and even cause its death if its life reaches 0 or below.This attack always hits, be it in offense or in defence.

 

Information

Advances from:
Advances to:
Cost: 72
HP: 55
Moves: 6
XP: 140
Level: 4
Alignment: neutral
Id: Valerya
Abilities: illuminates

Attacks (damage × count)

(image)dragon fang
melee
9 × 3
blade
(image)crimson flame
ranged
13 × 4
fire
magical
(image)blue flame
ranged
23 × 2
fire
magical
(image)dragonbane flame
ranged
18 × 3
cold
magical
(image)Sedjet Netjer
ranged
50 × 1
fire
unerring
explosive
life consumer
attack only

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire100%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:58:11 2024.