Lost Soul

(image)

When someone dies, his or her soul returns to the Land of the Dead; once there, it will plunge into the Wailing River and be renewed for its next incarnation. However, for such thing to happen, the soul must be at peace; but in a world of war and conflict, there are many who go to the world of the dead with their souls taken by strong feelings, such as anger or regretfulness. Such souls avoid the Wailing River, and begin to roam the realm of Death in a vain search for a way back to the Living World. Unlike ghosts - which are spirits bound and reshaped by dark magic - these lost souls are made of pure soul essence; albeit not as strong as the Necromancers' creations, they could pose great danger to any living soul that dares to enter their world.

Special Notes: During battle, this unit can drain life from victims to renew its own health. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.This unit draws upon the power of Nature, thus recovering its strength and 24 hp. Effects of poisoning are nullified as well.

 

Information

Advances from:
Advances to:
Cost: 16
HP: 16
Moves: 5
XP: 80
Level: 1
Alignment: chaotic
Id: Soul
Abilities: soul regeneration

Attacks (damage × count)

(image)ghostly touch
melee
5 × 2
arcane
drains
(image)cry of damnation
ranged
6 × 2
arcane

Resistances

(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire40%
(icon) cold70% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable50%
(icon) Village150%
Last updated on Wed Mar 20 02:58:16 2024.