Iron Lord

(image)

The steadiness of this unit reduces damage from some attacks, but only while defending. The ability of this unit to inspire its allies enables adjacent units of the same side to deal more damage in combat, though this does not apply to other Messengers or units of higher level.When this attack is used, all units adjacent to the target take 75% of the damage, allies included, and even those behind them will take a few if the damage is sufficiently high. This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from:
Advances to:
Cost: 80
HP: 80
Moves: 5
XP: 400
Level: 3
Alignment: lawful
Id: Iron_Lord
Abilities: inspire, leadership, leadership, leadership, steadfast

Attacks (damage × count)

(image)Iron Planet
melee
18 × 3
impact
magical
(image)Iron Quake
melee
45 × 1
impact
magical
explosive
attack only

Resistances

(icon) blade50% (icon) pierce40%
(icon) impact10% (icon) fire-10%
(icon) cold30% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen420%
(icon) Fungus240%
(icon) Hills340%
(icon) Mountains0%
(icon) Sand220%
(icon) Shallow Water410%
(icon) Swamp410%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 02:58:09 2024.