Novice Mage

(image) (image)

Novice Mages are youths who have just been admitted into the Academy of Maat'Kare. Though currently little more than children who can channel their power into mildly burning missiles, they have the potential to become great mages in the future.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)
(portrait)

Information

Advances from:
Advances to: Crimson Apprentice, Adept of Light MK, Dark Adept MK, Wood Mage MK, Thunder Mage MK
Cost: 13
HP: 20
Moves: 5
XP: 30
Level: 0
Alignment: lawful
Id: Novice Mage
Abilities:

Attacks (damage × count)

(image)staff
melee
4 × 1
impact
(image)missile
ranged
4 × 3
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:58:13 2024.