Sword Mage

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Because both mages and fencers prefer not to use armours, some mages or fencers came to an idea to practise both with a sword and with spells. This is incredibly hard to learn, requiring them to study in libraries and practise sword fights with any fighter who happens to cross their way, such as silk-stocking duelists wandering around, itching after potential affronts. No matter if they are mages or fencers, they are always considered to be too different by their fellow mages or fencers, and are excluded. As a result, they dislike the society and argue with any possible comrade. Due to this, all allies adjacent to a Sword Mage do 20% less damage.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.



Advances from: Mage, Fencer, Mage
Advances to: Knight of Magic
Cost: 32
HP: 43
Moves: 6
XP: 48
Level: 2
Alignment: lawful
Id: Sword Mage
Abilities: antisocial

Attacks (damage × count)

6 × 5
8 × 3


(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire10%
(icon) cold0% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Thu Oct 22 01:37:32 2020.