Arch Necromancer

(image) (image)

The greatest of the necromancers are greatly prepared to become liches, but they prefer to enjoy life while they are still living. They are much stronger in human body, and when they die, they become liches, but their magic abilities will diminish during the transformation.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

(portrait)
(portrait)

Information

Advances from: Necromancer
Advances to:
Cost: 100
HP: 84
Moves: 5
XP: =100
Level: 4
Alignment: chaotic
Id: Arch Necromancer
Abilities: necromancy

Attacks (damage × count)

(image)plague staff
melee
10 × 3
impact
infect
(image)chill wave
ranged
23 × 2
cold
magical
(image)shadow wave
ranged
12 × 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 13 03:46:45 2024.