Will'o'Wisp is a materialised concentration of magical energy that can exist without a constant magic source. The offensive magic casted upon it has nearly no effect, because it heals from that source of magic as fast as it is hurt by it. But a bladed weapon can shred its etereal body into pieces easily. It can be sometimes dangerous for its lightning bolts and invisibility during the time when it is weak.

Special Notes: Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit has magical attacks, which always have a high chance of hitting an opponent. The swarming attacks of this unit become less deadly whenever its members are wounded.



Advances from: Mist
Advances to:
Cost: 40
HP: 35
Moves: 7
XP: 120
Level: 2
Alignment: chaotic
Id: Will_o_Wisp
Abilities: daystalk

Attacks (damage × count)

4 × 7


(icon) blade-20% (icon) pierce70%
(icon) impact80% (icon) fire95%
(icon) cold95% (icon) arcane95%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Nov 25 03:21:54 2020.