Mist is a materialised concentration of magical energy that can exist without a constant magic source. The offensive magic cast upon it has nearly no effect, because it heals from that source of magic as fast as it is hurt by it. But a bladed weapon can shred its ethereal body into pieces easily. It can be sometimes dangerous for its lightning bolts.

Special Notes: Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit has magical attacks, which always have a high chance of hitting an opponent.



Advances from:
Advances to: Will'o'Wisp
Cost: 20
HP: 22
Moves: 6
XP: 35
Level: 1
Alignment: chaotic
Id: Mist
Abilities: twilightstalk

Attacks (damage × count)

9 × 2


(icon) blade-20% (icon) pierce70%
(icon) impact80% (icon) fire95%
(icon) cold95% (icon) arcane95%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Oct 27 03:01:06 2021.