If those who have earned the title of Grand Marshal are fearsome, those leaders of battle known as Dukes make them seem like lowly corporals. Few other commanders leave such a great mark on battlefield and state alike, as the sheer strategic prowess of the Duke inevitably carries over into political life. Though some may best him in single combat, few have ever triumphed over a Duke in charge of a full army; not only can he exhort those in his command to greater efficiency as a unit, his mere presence is enough to stir his troops to rash death-or-glory charges against the enemy.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit can fanaticise all units adjacent to him into a frenzy, making them deal and take double damage, but only offensively.



Advances from: Grand Marshal
Advances to:
Cost: 88
HP: 86
Moves: 6
XP: =100
Level: 5
Alignment: lawful
Id: Duke
Abilities: leadership, warlord's rule

Attacks (damage × count)

11 × 4
8 × 4


(icon) blade25% (icon) pierce25%
(icon) impact25% (icon) fire0%
(icon) cold0% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 18 03:26:21 2020.