Lich
A lich is the physical embodiment of black magic’s first goal: the quest to achieve immortality. Though a great deal is sacrificed in the rebirth, in becoming a lich one cheats death of that which truly gives it terror. For it is the mind that is retained, and the spirit which follows, though the body may wither away.
It is not known, save perhaps by the inner circles of necromancy, whether life is prolonged indefinitely or simply extended. But the fact that this question can be raised at all, testifies to the magnitude of what their order has achieved.
Athugasemd: This unit has magical attacks, which always have a high chance of hitting an opponent. Í bardaga, getur þessi eining tæmt líf úr óvinum sínum til að auka við sitt eigið. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. Þessi eining getur ferðast óseð um djúpt vatn, þurfandi ekkert loft frá yfirborðinu.
Information
Eflist frá: | Seiðskratti |
Eflist í: | |
Kostnaður: | 50 |
HP: | 60 |
Hreyfing: | 6 |
XP: | 150 |
Level: | 3 |
Stilling: | ringulreiður |
ID | Lich |
Hæfileikar: | kafar |
Árásir (damage - count)
snerting skylming | 8 - 3 yfirnáttúrulegt | tæmir | |
kuldastormur langdræg | 12 - 3 kuldi | galdrar | |
skuggabylgja langdræg | 9 - 3 yfirnáttúrulegt | galdrar |
Mótstöður
eggvopn | 10% | stungvopn | 30% | |||
---|---|---|---|---|---|---|
höggvopn | -10% | eldur | -20% | |||
kuldi | 60% | yfirnáttúrulegt | -40% |
Jörð
Kostnaður Hreyfingar | |||
---|---|---|---|
Jörð | Vörn | ||
Deep Water | 3 | 10% | |
Fjöll | 3 | 60% | |
Flatlendi | 1 | 40% | |
Frost | 2 | 30% | |
Grunnt vatn | 3 | 20% | |
Hellir | 2 | 40% | |
Hólar | 2 | 50% | |
Kastali | 1 | 60% | |
Mýri | 2 | 30% | |
Sandur | 2 | 30% | |
Skógur | 2 | 50% | |
Sveppalundur | 2 | 60% | |
Árif | 2 | 30% | |
Ógengilegt | - | 0% | |
Þorp | 1 | 60% |