Wesnoth logo
Wesnoth Units database

Water God

(image)

Scarce even in the Abyss, water gods have frozen into the shape of glacial serpents. Despite their rigid appearance, these beasts of water dart across the land with startling grace and flexibility. Water gods are considered miracles of life by Summoners, the magical water within them allowing them to remedy the wounds of allies by their mere presence.

Their arctic beauty and strength, dazzling to all who oppose the Summoners, can freeze a man’s heart even before his body is engulfed in a bone-chilling blizzard.

Special Notes: This unit is capable of basic healing. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit regenerates in the presence of water.

Information

Advances from: Water Avatar
Advances to:
Cost: 50
HP: 60
Movement: 6
XP: 150
Level: 3
Alignment: neutral
IDEoMa_Water_God
Abilities: heals +4, water

Attacks (damage - count)

(image)frozen fist
melee
9 - 3
cold
slows
(image)water spray
ranged
12 - 3
impact

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold50% (icon) arcane-20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave130%
(icon) Coastal Reef270%
(icon) Deep Water160%
(icon) Flat230%
(icon) Forest530%
(icon) Frozen230%
(icon) Hills530%
(icon) Mountains-0%
(icon) Mushroom Grove320%
(icon) Sand230%
(icon) Shallow Water170%
(icon) Swamp160%
(icon) Unwalkable-0%
(icon) Village140%