Dharma’rhami
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Dharma’rhamis are inflamed with blood-red skin, ornamented in trinkets and carrying a spear with their other two blades. Their appearances grant them the assumption of being hot-tempered in combat, but outwards they are calm and judicious, fighting with no lust for bloodshed. Still, they are driven with a mysterious intent for vengeance in the summoners’ ranks. Just as keen with their weaponry as their lesser beings, opposition will crushed by a Dharma’rhami with brutal force and tactics.
Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit regenerates, which allows it to heal as though always stationed in a village. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Information
Advances from: | Rhami’datu |
Advances to: | |
Cost: | 50 |
HP: | 60 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | EoMa_DharmaRhami |
Abilities: | regenerates |
Attacks (damage - count)
![]() | scimitar melee | 10 - 4 blade | firststrike marksman |
![]() | divine spear melee | 16 - 2 pierce | |
![]() | tackle melee | 12 - 2 impact | slows |
![]() | cup of fire ranged | 8 - 3 fire | magical |
Resistances
![]() |
blade | 20% | ![]() |
pierce | 20% | |
---|---|---|---|---|---|---|
![]() |
impact | 20% | ![]() |
fire | 10% | |
![]() |
cold | -10% | ![]() |
arcane | -20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 3 | 20% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 3 | 60% |
![]() |
Mushroom Grove | 2 | 50% |
![]() |
Sand | 1 | 40% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 3 | 20% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 60% |