Pacificator
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Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Information
Advances from: | Dwarvish Tank |
Advances to: | |
Cost: | 50 |
HP: | 70 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | EoMa_Pacificator |
Abilities: |
Attacks (damage - count)
![]() | trample melee | 14 - 2 impact | |
![]() | explosive ammo ranged | 20 - 2 fire | marksman |
![]() | piercing ammo ranged | 8 - 4 pierce |
Resistances
![]() |
blade | 40% | ![]() |
pierce | 20% | |
---|---|---|---|---|---|---|
![]() |
impact | -10% | ![]() |
fire | 30% | |
![]() |
cold | 30% | ![]() |
arcane | 30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 50% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 3 | 20% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 30% |
![]() |
Forest | 2 | 40% |
![]() |
Frozen | 4 | 20% |
![]() |
Hills | 3 | 50% |
![]() |
Mountains | - | 60% |
![]() |
Mushroom Grove | 2 | 40% |
![]() |
Sand | 2 | 20% |
![]() |
Shallow Water | 4 | 10% |
![]() |
Swamp | 4 | 10% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 40% |