General
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As the leaders of their armies, Generals are responsible for the protection of large or important areas in the kingdoms to which they have sworn fealty.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Information
Advances from: | Lieutenant |
Advances to: | Grand Marshal |
Cost: | 54 |
HP: | 50 |
Movement: | 6 |
XP: | 180 |
Level: | 3 |
Alignment: | lawful |
ID | General |
Abilities: | leadership |
Attacks (damage - count)
![]() | longsword melee | 9 - 4 blade | |
![]() | crossbow ranged | 7 - 3 pierce |
Resistances
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blade | 10% | ![]() |
pierce | 10% | |
---|---|---|---|---|---|---|
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impact | 10% | ![]() |
fire | 0% | |
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cold | 0% | ![]() |
arcane | 20% |
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Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
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Castle | 1 | 60% |
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Cave | 2 | 40% |
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Coastal Reef | 2 | 30% |
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Deep Water | - | 0% |
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Flat | 1 | 40% |
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Forest | 2 | 50% |
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Frozen | 3 | 20% |
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Hills | 2 | 50% |
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Mountains | 3 | 60% |
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Mushroom Grove | 2 | 50% |
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Sand | 2 | 30% |
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Shallow Water | 3 | 20% |
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Swamp | 3 | 20% |
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Unwalkable | - | 0% |
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Village | 1 | 60% |