Thug

Thugs come from a wide variety of sources; while a few are born into thuggery, many are former soldiers deemed unfit to serve in the army or peasants thrown off their lands. They become thugs as a means of sustenance. Regardless of their background, they all share a penchant for beating their victims with large clubs.
Information
Advances from: | Ruffian |
Advances to: | Bandit |
Cost: | 13 |
HP: | 32 |
Movement: | 5 |
XP: | 42 |
Level: | 1 |
Alignment: | chaotic |
ID | Thug |
Abilities: |
Attacks (damage - count)
![]() | club melee | 5 - 4 impact |
Resistances
![]() |
blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
![]() |
impact | 0% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |

Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 3 | 20% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 3 | 60% |
![]() |
Mushroom Grove | 2 | 50% |
![]() |
Sand | 2 | 30% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 3 | 20% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 60% |