Master of Water
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Masters of Water are powerful healers, and lords of their element. Their control is so great that they are able to regenerate themselves. They also slow their foes.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison. This unit regenerates, which allows it to heal as though always stationed in a village.
Information
Advances from: | Mage of Water |
Advances to: | |
Cost: | 48 |
HP: | 58 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | EoMa_Master_of_Water |
Abilities: | summon |
Attacks (damage - count)
![]() | frozen fist melee | 8 - 2 impact | slows |
![]() | icicles ranged | 3 - 10 pierce | magical |
![]() | ice strike ranged | 10 - 3 cold | magical |
![]() | bubble ranged | 22 - 1 impact | magical slows |
Resistances
![]() |
blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
![]() |
impact | 0% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | 1 | 60% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 3 | 20% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 3 | 60% |
![]() |
Mushroom Grove | 2 | 50% |
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Sand | 2 | 30% |
![]() |
Shallow Water | 1 | 60% |
![]() |
Swamp | 3 | 20% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 60% |