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Master of Water

(image)

Masters of Water are powerful healers, and lords of their element. Their control is so great that they are able to regenerate themselves. They also slow their foes.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison. This unit regenerates, which allows it to heal as though always stationed in a village.

Information

Advances from: Mage of Water
Advances to:
Cost: 48
HP: 58
Movement: 6
XP: 150
Level: 3
Alignment: neutral
IDEoMa_Master_of_Water
Abilities: summon

Attacks (damage - count)

(image)frozen fist
melee
8 - 2
impact
slows
(image)icicles
ranged
3 - 10
pierce
magical
(image)ice strike
ranged
10 - 3
cold
magical
(image)bubble
ranged
22 - 1
impact
magical
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water160%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%