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Clan Leader

(image)

Adepts who excel in battle, usually through cunning implementation of their water magicks, become the de-facto leaders of their clans, as signified by the extra feathers in their headdresses. Their knowledge expands, allowing them to enspell their claws to make them more powerful; to cast deadlier ice-balls; and to cast better healing magic.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

Information

Advances from: Shamanistic Adept
Advances to: Mystic
Cost: 30
HP: 38
Movement: 6
XP: 110
Level: 2
Alignment: neutral
IDEoMa_Clan_Leader
Abilities: heals +8

Attacks (damage - count)

(image)claws
melee
5 - 2
blade
(image)iceball
ranged
7 - 4
cold
magical

Resistances

(icon) blade-10% (icon) pierce20%
(icon) impact-10% (icon) fire-20%
(icon) cold-20% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef240%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen430%
(icon) Hills160%
(icon) Mountains260%
(icon) Mushroom Grove160%
(icon) Sand150%
(icon) Shallow Water340%
(icon) Swamp160%
(icon) Unwalkable-0%
(icon) Village150%