Clan Leader

Adepts who excel in battle, usually through cunning implementation of their water magicks, become the de-facto leaders of their clans, as signified by the extra feathers in their headdresses. Their knowledge expands, allowing them to enspell their claws to make them more powerful; to cast deadlier ice-balls; and to cast better healing magic.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | Shamanistic Adept |
Advances to: | Mystic |
Cost: | 30 |
HP: | 38 |
Movement: | 6 |
XP: | 110 |
Level: | 2 |
Alignment: | neutral |
ID | EoMa_Clan_Leader |
Abilities: | heals +8 |
Attacks (damage - count)
![]() | claws melee | 5 - 2 blade | |
![]() | iceball ranged | 7 - 4 cold | magical |
Resistances
![]() |
blade | -10% | ![]() |
pierce | 20% | |
---|---|---|---|---|---|---|
![]() |
impact | -10% | ![]() |
fire | -20% | |
![]() |
cold | -20% | ![]() |
arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 1 | 60% |
![]() |
Coastal Reef | 2 | 40% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 60% |
![]() |
Frozen | 4 | 30% |
![]() |
Hills | 1 | 60% |
![]() |
Mountains | 2 | 60% |
![]() |
Mushroom Grove | 1 | 60% |
![]() |
Sand | 1 | 50% |
![]() |
Shallow Water | 3 | 40% |
![]() |
Swamp | 1 | 60% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 50% |