Dune Strider

(image)

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.

 

Information

Advances from: Dune Skirmisher
Advances to: Dune Harrier
Cost: 23
HP: 39
Moves: 6
XP: 74
Poziom: 2
Charakter:praworządna
Id: Dune Strider
Abilities: harcownik

Attacks (damage × count)

(image)włócznia(pierce attack) kłująca6 × 4(melee attack) wręcz(pierwszy cios)
(image)bola(impact attack) obuchowa7 × 2(ranged attack) na odległość(spowalnia)

Odporności

(icon) sieczna-10% (icon) kłująca-10%
(icon) obuchowa-10% (icon) ogień0%
(icon) chłód0% (icon) astralny20%

Terrain

TerrainMovement CostDefense
(icon) Bagno230%
(icon) Grzybnia260%
(icon) Góry260%
(icon) Głęboka woda0%
(icon) Jaskinia240%
(icon) Las260%
(icon) Nie do przejścia0%
(icon) Nieprawdziwy całun0%
(icon) Piasek160%
(icon) Płaski150%
(icon) Płytka woda330%
(icon) Rafa przybrzeżna240%
(icon) Wioska160%
(icon) Wzgórza260%
(icon) Zamarznięty320%
(icon) Zamek160%
Last updated on Fri Sep 18 23:53:35 2020.