Dune Strider

(image)

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.

 

Information

Advances from: Dune Skirmisher
Advances to: Dune Harrier
Cost: 23
HP: 39
Moves: 6
XP: 74
Nivel: 2
Alineamiento: legal
Id: Dune Strider
Abilities: hostigador

Attacks (damage × count)

(image)lanza(pierce attack) de penetración6 × 4(melee attack) cuerpo a cuerpo(precede)
(image)bolas(impact attack) de impacto7 × 2(ranged attack) a distancia(ralentiza)

Resistencias

(icon) de corte-10% (icon) de penetración-10%
(icon) de impacto-10% (icon) de fuego0%
(icon) de frío0% (icon) arcano20%

Terrain

TerrainMovement CostDefense
(icon) Aguas profundas0%
(icon) Aguas someras330%
(icon) Aldea160%
(icon) Arena160%
(icon) Arrecife costero240%
(icon) Bosque260%
(icon) Castillo160%
(icon) Colinas260%
(icon) Congelado320%
(icon) Cueva240%
(icon) Falsa oscuridad0%
(icon) Hongo260%
(icon) Intransitable0%
(icon) Llano150%
(icon) Montañas260%
(icon) Pantano230%
Last updated on Tue Oct 27 22:43:22 2020.