Dune Strider

(image)

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.

 

Information

Advances from: Dune Skirmisher
Advances to: Dune Harrier
Cost: 23
HP: 39
Moves: 6
XP: 74
Level: 2
Уклон: lawful
Id: Dune Strider
Abilities: бързоходство

Attacks (damage × count)

(image)копие(pierce attack) прободна6 × 4(melee attack) близък бой(first strike)
(image)bolas(impact attack) ударна7 × 2(ranged attack) далечен бой(забавяне)

Съпротивителни сили

(icon) прорезна-10% (icon) прободна-10%
(icon) ударна-10% (icon) огнена0%
(icon) смразяваща0% (icon) мистична20%

Terrain

TerrainMovement CostDefense
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Frozen320%
(icon) Fungus260%
(icon) Unwalkable0%
(icon) Блато230%
(icon) Гора260%
(icon) Замък160%
(icon) Песъчлив терен160%
(icon) Пещера240%
(icon) Планини260%
(icon) Плитки води330%
(icon) Селище160%
(icon) Хълмове260%
Last updated on Tue Oct 27 22:41:41 2020.