Dune Strider


The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.



Advances from: Dune Skirmisher
Advances to: Dune Harrier
Cost: 23
HP: 39
Moves: 6
XP: 74
Livello: 2
Allineamento: legale
Id: Dune Strider
Abilities: incursore

Attacks (damage × count)

(image)lancia(pierce attack) perforazione6 × 4(melee attack) ravvicinato(attacco improvviso)
(image)bolas(impact attack) impatto7 × 2(ranged attack) a distanza(rallenta)


(icon) lama-10% (icon) perforazione-10%
(icon) impatto-10% (icon) fuoco0%
(icon) freddo0% (icon) arcano20%


TerrainMovement CostDefense
(icon) Acque basse330%
(icon) Acque profonde0%
(icon) Castello160%
(icon) Caverna240%
(icon) Colline260%
(icon) Congelato320%
(icon) Foresta260%
(icon) Funghi260%
(icon) Impervio0%
(icon) Montagne260%
(icon) Oscurità finta0%
(icon) Palude230%
(icon) Pianura150%
(icon) Sabbia160%
(icon) Scogliera240%
(icon) Villaggio160%
Last updated on Mon Nov 30 00:42:31 2020.