Mermaid Initiate
Young mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.
Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies.
Information
Advances from: | ‒ |
---|---|
Advances to: | Mermaid Priestess, Mermaid Enchantress |
Cost: | 16 |
HP: | 27 |
Moves: | 6 |
XP: | 42 |
Mæþ: | 1 |
Alignment: | lawful |
Id: | Mermaid Initiate |
Abilities: | ‒ |
Attacks (damage × count)
stæf | dynt | 7 × 1 | neahfeoht | ||
water spray | dynt | 8 × 2 | feorfeoht | (drylic) |
Resistances
ecg | 0% | stice | 0% | |||
---|---|---|---|---|---|---|
dynt | 0% | fyr | 0% | |||
ceald | 20% | runlic | 0% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Beorgas | ‒ | 0% | |
Burg | 1 | 40% | |
Coastal Reef | 2 | 70% | |
Deop Ƿæter | 1 | 50% | |
Fake Shroud | ‒ | 0% | |
Fild | 2 | 30% | |
Fungus | 3 | 20% | |
Gefroren | 2 | 30% | |
Hyllas | 4 | 30% | |
Sand | 2 | 30% | |
Sceald Ƿæter | 1 | 60% | |
Scræf | 3 | 20% | |
Swamp | 1 | 60% | |
Unwalkable | ‒ | 0% | |
Þorp | 1 | 40% | |
Ƿeald | 4 | 30% |
Last updated on Fri Nov 22 00:40:59 2024.