Dune Apothecary

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Some men excel at medicine the way others do at strength of arms, and the Apothecaries are those whose knowledge is without peer outside of the Dunefolk. Their remedies can not only heal wounds but remove infection and poison as well, often to the disbelief of the injured. Hardened by years of travels, many are able to treat themselves.

Special Notes: This unit is capable of healing those around it, and curing them of poison. This unit regenerates, which allows it to heal as though always stationed in a village.

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Information

Advances from: Dune Herbalist
Advances to:
Cost: 33
HP: 39
Moves: 5
XP: 100
Mæþ: 2
Alignment: liminal
Id: Dune Apothecary
Abilities: cures, hælþ +8, regenerates

Attacks (damage × count)

(image)mace
neahfeoht
9 × 3
dynt

Resistances

(icon) ecg10% (icon) stice0%
(icon) dynt-10% (icon) fyr0%
(icon) ceald0% (icon) runlic20%

Terrain

TerrainMovement CostDefense
(icon) Beorgas260%
(icon) Burg160%
(icon) Coastal Reef230%
(icon) Deop Ƿæter0%
(icon) Fake Shroud0%
(icon) Fild140%
(icon) Fungus240%
(icon) Gefroren320%
(icon) Hyllas260%
(icon) Sand150%
(icon) Sceald Ƿæter320%
(icon) Scræf240%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Þorp160%
(icon) Ƿeald240%
Last updated on Thu Apr 12 23:53:58 2018.