Ban-fhoghlamaiche-mhara
Young mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.
Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies.
Information
Advances from: | ‒ |
---|---|
Advances to: | Ban-sagairt-mhara, Fiosaiche-mara |
Cost: | 16 |
HP: | 27 |
Moves: | 6 |
XP: | 42 |
Rang: | 1 |
Co-thaobhadh: | dligheach |
Id: | Mermaid Initiate |
Abilities: | ‒ |
Attacks (damage × count)
bata | bualadh | 7 × 1 | dlùth | ||
smùid na mara | bualadh | 8 × 2 | astar | (draoidheach) |
Comasan-seasaimh
lann | 0% | bioradh | 0% | |||
---|---|---|---|---|---|---|
bualadh | 0% | teine | 0% | |||
fuachd | 20% | dìomhair | 0% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Baile | 1 | 40% | |
Balgain-bhuachair | 3 | 20% | |
Beanntan | ‒ | 0% | |
Boglach | 1 | 60% | |
Caisteal | 1 | 40% | |
Cnuic | 4 | 30% | |
Coille | 4 | 30% | |
Do-choiseach | ‒ | 0% | |
Gaineamh | 2 | 30% | |
Reòite | 2 | 30% | |
Riof cladaich | 2 | 70% | |
Rèidh | 2 | 30% | |
Sgleò mas-fhìor | ‒ | 0% | |
Tanalach | 1 | 60% | |
Uamh | 3 | 20% | |
Uisge domhain | 1 | 50% |
Last updated on Fri Nov 22 00:42:40 2024.