Assassin
The greatest of thieves are sometimes tasked to take far more than their victim’s belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures will employ any means to dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, assassins are less able fighting under the sun.
Information
Advances from: | Rogue |
---|---|
Advances to: | ‒ |
Cost: | 46 |
HP: | 51 |
Moves: | 6 |
XP: | 150 |
Mæþ: | 3 |
Alignment: | nihtlic |
Id: | Assassin |
Abilities: | skirmisher |
Attacks (damage × count)
handseax | ecg | 8 × 3 | neahfeoht | (backstab) | |
ƿeorpende seax | ecg | 5 × 3 | feorfeoht | (ator) |
Resistances
ecg | -30% | stice | -20% | |||
---|---|---|---|---|---|---|
dynt | -20% | fyr | 0% | |||
ceald | 0% | runlic | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Beorgas | 3 | 70% | |
Burg | 1 | 70% | |
Coastal Reef | 2 | 50% | |
Deop Ƿæter | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Fild | 1 | 60% | |
Fungus | 2 | 70% | |
Gefroren | 2 | 40% | |
Hyllas | 2 | 70% | |
Sand | 2 | 40% | |
Sceald Ƿæter | 2 | 40% | |
Scræf | 2 | 50% | |
Swamp | 2 | 40% | |
Unwalkable | ‒ | 0% | |
Þorp | 1 | 70% | |
Ƿeald | 2 | 70% |
Last updated on Mon Dec 23 00:50:01 2024.