Dune Herbalist

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As those responsible for caring for the ill and wounded among the Dunefolk, Herbalists possess both the medicinal skills to heal a variety of afflictions and the skill to seek and gather restorative herbs. Their motivations are many; some look to it as an adventure or as a steady source of pay while others feel it to be a duty to their society. No matter the reason, Herbalists are an invaluable part of Dunefolk society and are especially useful for their ability to administer quick treatments in the midst of battle or while traveling in the desert.

Even among the nomadic Dunefolk, healers journey a great deal in search of the various flora and fauna that supply their work. Hardened by their travels, many of these men are even able to heal themselves.

Special Notes:
• This unit is capable of basic healing.

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Information

Advances from:
Advances to: Dune Apothecary, Dune Alchemist
Cost: 15
HP: 29
Moves: 5
XP: 39
Mæþ: 1
Alignment: glomlic
Id: Dune Herbalist
Abilities: regenerates +4, hælþ +4

Attacks (damage × count)

(image)mace(impact attack) dynt4 × 3(melee attack) neahfeoht

Resistances

(icon) ecg-10% (icon) stice0%
(icon) dynt0% (icon) fyr0%
(icon) ceald0% (icon) runlic20%

Terrain

TerrainMovement CostDefense
(icon) Beorgas260%
(icon) Burg160%
(icon) Coastal Reef230%
(icon) Deop Ƿæter0%
(icon) Fake Shroud0%
(icon) Fild140%
(icon) Fungus250%
(icon) Gefroren320%
(icon) Hyllas260%
(icon) Sand140%
(icon) Sceald Ƿæter320%
(icon) Scræf240%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Þorp160%
(icon) Ƿeald240%
Last updated on Thu Aug 15 23:55:55 2019.