Meermin Nuweling

(image)

Young mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.

Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies.

(portrait)

Information

Advances from:
Advances to: Meermin Priesteres, Meermin Verleidster
Cost: 16
HP: 27
Moves: 6
XP: 42
Vlak:1
Orde: lawful
Id: Mermaid Initiate
Abilities:

Attacks (damage × count)

(image)staf(impact attack) impak7 × 1(melee attack) nabygeveg
(image)water sproei(impact attack) impak8 × 2(ranged attack) afstandgeveg(magies)

Weerstande

(icon) lem0% (icon) steek0%
(icon) impak0% (icon) vuur0%
(icon) koue20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Berge0%
(icon) Coastal Reef270%
(icon) Deep Water150%
(icon) Dorpie140%
(icon) Fake Shroud0%
(icon) Flat230%
(icon) Frozen230%
(icon) Fungus320%
(icon) Grot320%
(icon) Heuwels430%
(icon) Kasteel140%
(icon) Moeras160%
(icon) Sand230%
(icon) Unwalkable0%
(icon) Vlak Water160%
(icon) Woud430%
Last updated on Fri Oct 11 00:45:36 2024.