Grand Knight
Grand Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A grand knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line.
Information
Advances from: | Knight |
---|---|
Advances to: | ‒ |
Cost: | 86 |
HP: | 84 |
Moves: | 7 |
XP: | 150 |
Mæþ: | 3 |
Alignment: | lawful |
Id: | Grand Knight |
Abilities: | ‒ |
Attacks (damage × count)
langsƿeord | ecg | 12 × 4 | neahfeoht | ||
gafeluc | stice | 19 × 2 | neahfeoht | (charge) |
Resistances
ecg | 20% | stice | -20% | |||
---|---|---|---|---|---|---|
dynt | 30% | fyr | 0% | |||
ceald | 0% | runlic | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Beorgas | ‒ | 0% | |
Burg | 1 | 40% | |
Coastal Reef | 3 | 30% | |
Deop Ƿæter | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Fild | 1 | 40% | |
Fungus | 4 | 20% | |
Gefroren | 2 | 30% | |
Hyllas | 2 | 40% | |
Sand | 2 | 30% | |
Sceald Ƿæter | 4 | 20% | |
Scræf | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | ‒ | 0% | |
Þorp | 1 | 40% | |
Ƿeald | 3 | 30% |
Last updated on Sat Dec 7 01:00:40 2024.