Knight
Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.
Information
Advances from: | Horsmann |
Advances to: | Paladin, Grand Knight |
Cost: | 50 |
HP: | 58 |
Moves: | 8 |
XP: | 100 |
Mæþ: | 2 |
Alignment: | lawful |
Id: | Knight |
Abilities: | ‒ |
Attacks (damage × count)
| sƿeord | ecg | 8 × 4 | neahfeoht |
| gafeluc | stice | 14 × 2 | neahfeoht | (charge) |
Resistances
|
ecg | 20% |
| |
stice | -20% |
|
dynt | 30% |
| |
fyr | 0% |
|
ceald | 0% |
| |
runlic | 10% |
Terrain
Terrain | Movement Cost |
|
Beorgas | ‒ | 0% |
|
Burg | 1 | 40% |
|
Coastal Reef | 3 | 30% |
|
Deop Ƿæter | ‒ | 0% |
|
Fake Shroud | ‒ | 0% |
|
Fild | 1 | 40% |
|
Fungus | 4 | 20% |
|
Gefroren | 2 | 30% |
|
Hyllas | 2 | 40% |
|
Sand | 2 | 30% |
|
Sceald Ƿæter | 4 | 20% |
|
Scræf | 4 | 20% |
|
Swamp | 4 | 20% |
|
Unwalkable | ‒ | 0% |
|
Þorp | 1 | 40% |
|
Ƿeald | 3 | 30% |
Last updated on Fri Nov 22 00:40:59 2024.