Great Drymann / Great Mage

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Any person who is even considered for the title of Great Mage is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading magi of the age, and the conferment of the title is given only by a majority vote. Regardless, anyone who is seriously nominated for the honor of being called a Great Mage is, without question, a master of their art, and has surpassed almost any of their peers in skill.

Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.

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Information

Advances from: Arce Drymann
Advances to:
Cost: 72
HP: 65
Moves: 5
XP: 200
Mæþ: 4
Alignment: efen
Id: Great Mage
Abilities:

Attacks (damage × count)

(image)stæf(impact attack) dynt9 × 2(melee attack) neahfeoht
(image)fyrþoðor(fire attack) fyr16 × 4(ranged attack) feorfeoht(drylic)

Resistances

(icon) ecg0% (icon) stice0%
(icon) dynt0% (icon) fyr30%
(icon) ceald0% (icon) runlic20%

Terrain

TerrainMovement CostDefense
(icon) Beorgas360%
(icon) Burg160%
(icon) Coastal Reef230%
(icon) Deop Ƿæter0%
(icon) Fake Shroud0%
(icon) Fild140%
(icon) Fungus250%
(icon) Gefroren320%
(icon) Hyllas250%
(icon) Sand230%
(icon) Sceald Ƿæter320%
(icon) Scræf240%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Þorp160%
(icon) Ƿeald250%
Last updated on Fri Oct 18 23:53:51 2019.