Arce Drymann / Arch Mage

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The title of Arch Mage is traditionally conferred only after a lifetime of study and achievement to match. Arch Magi are often employed in positions of education, or as advisors to those sensible enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional thaumaturgy or word of advice, it gives the mage leave to pursue their research undisturbed. From this flows the greater body of human knowledge; the sciences, the philosophies, and the arts which give beauty to the world at large.

Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.

Special Notes:
• This unit has magical attacks, which always have a high chance of hitting an opponent.

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Information

Advances from: Read Drymann
Advances to: Great Drymann
Cost: 59
HP: 54
Moves: 5
XP: 220
Mæþ: 3
Alignment: efen
Id: Arch Mage
Abilities:

Attacks (damage × count)

(image)stæf(impact attack) dynt7 × 2(melee attack) neahfeoht
(image)fyrþoðor(fire attack) fyr12 × 4(ranged attack) feorfeoht(drylic)

Resistances

(icon) ecg0% (icon) stice0%
(icon) dynt0% (icon) fyr20%
(icon) ceald0% (icon) runlic20%

Terrain

TerrainMovement CostDefense
(icon) Beorgas360%
(icon) Burg160%
(icon) Coastal Reef230%
(icon) Deop Ƿæter0%
(icon) Fake Shroud0%
(icon) Fild140%
(icon) Fungus250%
(icon) Gefroren320%
(icon) Hyllas250%
(icon) Sand230%
(icon) Sceald Ƿæter320%
(icon) Scræf240%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Þorp160%
(icon) Ƿeald250%
Last updated on Thu Aug 22 23:58:03 2019.