Dunês Apotecário

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Some men excel at medicine the way others do at strength of arms, and the Apothecaries are those whose knowledge is without peer outside of the Dunefolk. Their remedies can not only heal wounds but remove infection and poison as well, often to the disbelief of the injured. Hardened by years of travels, many are able to treat themselves.

Special Notes: This unit is capable of healing those around it, and curing them of poison. This unit regenerates, which allows it to heal as though always stationed in a village.

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Information

Advances from: Dunês Herbalista
Advances to:
Cost: 33
HP: 39
Moves: 5
XP: 100
Nível: 2
Alinhamento: liminar
Id: Dune Apothecary
Abilities: curar, medicar +8, regeneração

Attacks (damage × count)

(image)maça
corpo a corpo
9 × 3
impacto

Resistências

(icon) cortante10% (icon) perfurante0%
(icon) impacto-10% (icon) fogo0%
(icon) frio0% (icon) arcano20%

Terrain

TerrainMovement CostDefense
(icon) Aldeia160%
(icon) Areia150%
(icon) Campo140%
(icon) Castelo160%
(icon) Caverna240%
(icon) Colinas260%
(icon) Congelado320%
(icon) Escuridão Falsa0%
(icon) Floresta240%
(icon) Fungos240%
(icon) Intransponível0%
(icon) Montanhas260%
(icon) Pântano230%
(icon) Recife Costeiro230%
(icon) Água Profunda0%
(icon) Água Rasa320%
Last updated on Wed Mar 20 02:41:14 2024.