Duinapotheker

(image)

Some men excel at medicine the way others do at strength of arms, and the Apothecaries are those whose knowledge is without peer outside of the Dunefolk. Their remedies can not only heal wounds but remove infection and poison as well, often to the disbelief of the injured. Hardened by years of travels, many are able to treat themselves.

Special Notes: This unit is capable of healing those around it, and curing them of poison. This unit regenerates, which allows it to heal as though always stationed in a village.

(portrait)

Information

Advances from: Duinse Kruidendokter
Advances to:
Cost: 33
HP: 39
Moves: 5
XP: 100
Rang: 2
Alliantie: mysterieus
Id: Dune Apothecary
Abilities: geneest gif, geneest +8, hersteld

Attacks (damage × count)

(image)knuppel
dichtbij
9 × 3
stomp

Weerstanden

(icon) scherp10% (icon) puntig0%
(icon) stomp-10% (icon) vuur0%
(icon) koud0% (icon) witte magie20%

Terrain

TerrainMovement CostDefense
(icon) Bergen260%
(icon) Bevroren320%
(icon) Bos240%
(icon) Diep Water0%
(icon) Dorp160%
(icon) Grot240%
(icon) Heuvels260%
(icon) Kasteel160%
(icon) Kustrif230%
(icon) Moeras230%
(icon) Neppe Sluier0%
(icon) Onbewandelbaar0%
(icon) Ondiep Water320%
(icon) Paddenstoelen240%
(icon) Vlak140%
(icon) Zand150%
Last updated on Wed Mar 20 02:41:06 2024.