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Wesnoth Units database

Secret Agent

(image)

The greatest of spies are sometimes sent out for missions more secret or discreet than typical scouting. Given a vast number of poisoned knives, secret agents can hit a target at twenty paces. Working in shadows and darkness, their clothing allows them to blend perfectly into the natural environment.

Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. This unit is able to hide at night, leaving no trace of its presence. This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.

Information

Advances from: Saboteur
Advances to:
Cost: 54
HP: 51
Movement: 6
XP: 150
Level: 3
Alignment: chaotic
IDSecret_Agent
Abilities: skirmisher, ambush, nightstalk, concealment

Attacks (damage - count)

(image)dagger
melee
9 - 3
blade
backstab
(image)knife
ranged
5 - 3
blade
poison

Resistances

(icon) blade-30% (icon) pierce-30%
(icon) impact-20% (icon) fire10%
(icon) cold30% (icon) arcane20%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle170%
(icon) Cave150%
(icon) Coastal Reef240%
(icon) Deep Water330%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen170%
(icon) Hills260%
(icon) Mountains270%
(icon) Mushroom Grove150%
(icon) Sand140%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable1000%
(icon) Village170%