Bard
Banfaith
Bards are the keepers of lore among Tir Liath. With an almost magical knack for healing as well as the ancient lore, bards often travel the countryside with a retinue of students. The curses they fling at enemies are said to carry unfathomable power. On top of all this, it is said that bards can disappear in an instant, going to a far-off land in a time of need.
Special Notes: Bards are well-attuned to their magical natures and are highly resistant to non-physical damage. This unit can use one move to teleport between any two empty villages controlled by its side. This unit is capable of healing those around it, and curing them of poison. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. During battle, this unit can drain life from victims to renew its own health.
Information
Advances from: | Poet |
Advances to: | |
Cost: | 59 |
HP: | 60 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | Bard |
Abilities: | teleport, cures, heals +8 |
Attacks (damage - count)
sickle melee | 9 - 2 blade | ||
dart ranged | 9 - 4 pierce | poison | |
Satire ranged | 10 - 4 arcane | drains |
Resistances
blade | 10% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 50% | |||
cold | 50% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 40% | |
Deep Water | 5 | 30% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 1 | 60% | |
Hills | 2 | 60% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 40% | |
Shallow Water | 3 | 30% | |
Swamp | 3 | 40% | |
Unwalkable | 100 | 0% | |
Village | 1 | 60% |