Ard-Righ
The Ard-Righ or overlord is the highest rank any clansman among the Ice Age people can aspire to. They are powerful leaders in battle, as well as the hunt. If the Ard-Righ himself is seen at the head of a war party, enemies should beware.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.
Information
Advances from: | |
Advances to: | |
Cost: | 60 |
HP: | 99 |
Movement: | 7 |
XP: | 150 |
Level: | 4 |
Alignment: | neutral |
ID | Overlord |
Abilities: | leadership |
Attacks (damage - count)
sword melee | 11 - 4 blade | ||
bow ranged | 12 - 4 pierce | marksman |
Resistances
blade | 10% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 50% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 40% | |
Deep Water | 5 | 30% | |
Flat | 1 | 40% | |
Forest | 1 | 60% | |
Frozen | 1 | 60% | |
Hills | 1 | 60% | |
Mountains | 2 | 70% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 60% | |
Unwalkable | 100 | 0% | |
Village | 1 | 60% |