Ollamh
Any person who comes close to becoming an Ollamh is truly the greatest of their kind. It takes over twenty years of solid study before one can even be considered an Ollamh. Some say that the greatest Ollamh, the ancient Minister Haan, was one who could cheat Death Himself.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit can use one move to teleport between any two empty villages controlled by its side. This unit is capable of healing those around it, and curing them of poison. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. During battle, this unit can drain life from victims to renew its own health.
Information
Advances from: | |
Advances to: | |
Cost: | 72 |
HP: | 65 |
Movement: | 5 |
XP: | 150 |
Level: | 4 |
Alignment: | neutral |
ID | Ollamh |
Abilities: | teleport, cures, heals +8 |
Attacks (damage - count)
Staff melee | 10 - 2 impact | magical | |
Fireball ranged | 16 - 4 fire | magical | |
Iceball ranged | 8 - 4 cold | magical slows | |
Satire ranged | 12 - 4 arcane | drains |
Resistances
blade | 10% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 30% | |||
cold | 50% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 40% | |
Deep Water | 5 | 30% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 1 | 60% | |
Hills | 2 | 60% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 40% | |
Shallow Water | 3 | 30% | |
Swamp | 3 | 40% | |
Unwalkable | 100 | 0% | |
Village | 1 | 60% |