Healer
Healers are those people who decide to focus their minds toward healing and learning, rather than warfare. Often found in the retinue of the greatest bards, they have learned how to send a potent curse straight to their opponents. The scythe they carry is utilized to collect the herbs for the various potions they use.
Special Notes: This unit is capable of basic healing. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. During battle, this unit can drain life from victims to renew its own health.
Information
Advances from: | |
Advances to: | Poet |
Cost: | 20 |
HP: | 24 |
Movement: | 5 |
XP: | 60 |
Level: | 1 |
Alignment: | neutral |
ID | Healer |
Abilities: | heals +4 |
Attacks (damage - count)
sickle melee | 5 - 2 blade | ||
dart ranged | 5 - 3 pierce | ||
Satire ranged | 5 - 3 arcane | drains |
Resistances
blade | 10% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 50% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 40% | |
Deep Water | 5 | 30% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 1 | 60% | |
Hills | 2 | 60% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 40% | |
Shallow Water | 3 | 30% | |
Swamp | 3 | 40% | |
Unwalkable | 100 | 0% | |
Village | 1 | 60% |