Saboteur
Saboteurs have more skill and maturiy than their younger counterparts. Most notable is the fact that they no longer dye their hair blue, allowing them more diverse hiding places on their various missions.
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.
Information
Advances from: | Spy |
Advances to: | Secret Agent |
Cost: | 27 |
HP: | 49 |
Movement: | 6 |
XP: | 70 |
Level: | 2 |
Alignment: | chaotic |
ID | Saboteur |
Abilities: | skirmisher, ambush, concealment |
Attacks (damage - count)
dagger melee | 6 - 3 blade | backstab | |
knife ranged | 5 - 3 blade |
Resistances
blade | -30% | pierce | -30% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 10% | |||
cold | 30% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 1 | 50% | |
Coastal Reef | 2 | 40% | |
Deep Water | 3 | 30% | |
Flat | 1 | 60% | |
Forest | 2 | 70% | |
Frozen | 1 | 70% | |
Hills | 2 | 60% | |
Mountains | 2 | 70% | |
Mushroom Grove | 1 | 50% | |
Sand | 1 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | 100 | 0% | |
Village | 1 | 70% |