Addicted Ghost
Enslaved within a shroud of addiction, this is a trapped spirit with a serious problem. Taking his addiction from the life he had before, his ghost continues to haunt the land of the living, and smokes three packs a day. Dugongs, stay away from this Smokin' Ghost.
Special Notes: During battle, this unit can drain life from victims to renew its own health. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Information
Advances from: | |
Advances to: | |
Cost: | 20 |
HP: | 30 |
Movement: | 7 |
XP: | 70 |
Level: | 2 |
Alignment: | chaotic |
ID | IAGhost |
Abilities: |
Attacks (damage - count)
touch melee | 7 - 3 arcane | drains | |
Smoke Puff ranged | 14 - 3 fire |
Resistances
blade | 50% | pierce | 50% | |||
---|---|---|---|---|---|---|
impact | 50% | fire | 10% | |||
cold | 70% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | 2 | 50% | |
Flat | 1 | 50% | |
Forest | 1 | 50% | |
Frozen | 1 | 50% | |
Hills | 1 | 50% | |
Mountains | 1 | 50% | |
Mushroom Grove | 1 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 2 | 50% | |
Swamp | 1 | 50% | |
Unwalkable | 1 | 50% | |
Village | 1 | 50% |