Head Banfaith
Banfaiths were often the spiritual leaders in certain tribes long ago. With a vast knowledge of poetry, healing, and perhaps, prophecy, they are well respected by all. They seem to have a knack for getting out of sticky situations.
Special Notes: Gold Magi are well-attuned to their magical natures and are highly resistant to non-physical damage. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit can use one move to teleport between any two empty villages controlled by its side. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit is capable of healing those around it, and curing them of poison. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. During battle, this unit can drain life from victims to renew its own health.
Information
Advances from: | Advanced Poetess |
Advances to: | |
Cost: | 59 |
HP: | 60 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | Banfaith |
Abilities: | teleport, skirmisher, cures, heals +8 |
Attacks (damage - count)
staff melee | 12 - 2 impact | ||
missile ranged | 9 - 5 fire | magical | |
Icicle Storm ranged | 10 - 4 cold | magical | |
Satire ranged | 8 - 4 arcane | drains |
Resistances
blade | 10% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 60% | |||
cold | 60% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 40% | |
Deep Water | 5 | 30% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 1 | 60% | |
Hills | 2 | 60% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 40% | |
Shallow Water | 3 | 30% | |
Swamp | 3 | 40% | |
Unwalkable | 100 | 0% | |
Village | 1 | 60% |