Tirailleur de Quenoth
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Some Fighters find that their true talents lie not within rigid spear ranks, but out in the sands, striking at the flanks and rear of enemy forces. Fast and nimble, these elves make use of the weaknesses in enemy formations to disrupt their lines and sow chaos on the battlefield. In more cutthroat conflicts, Flankers even rely on the use of poison — a tool whose use was frowned on by their ancestors — to cripple their foes before charging in for the finish.
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Information
Advances from: | Combattant de Quenoth |
---|---|
Advances to: | Rôdeur de Quenoth |
Cost: | 31 |
HP: | 45 |
Moves: | 6 |
XP: | 81 |
Niveau : | 2 |
Alignement : | loyal |
Id: | Quenoth Flanker |
Abilities: | tirailleur |
Attacks (damage × count)
![]() | épée | ![]() | 7 × 4 | ![]() | (consomme quatre attaques) |
![]() | sarbacane | ![]() | 2 × 2 | ![]() | (empoisonnement, consomme deux attaques) |
![]() | épée | ![]() | 7 × 1 | ![]() | (consomme une attaque, parry 10%) |
Résistances
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tranchant | 0% | ![]() |
perforant | 0% | |
---|---|---|---|---|---|---|
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contondant | 0% | ![]() |
feu | 0% | |
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froid | 0% | ![]() |
arcane | -10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
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Caverne | 2 | 30% |
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Champignons | 2 | 50% |
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Château | 1 | 60% |
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Collines | 2 | 50% |
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Eau peu profonde | 3 | 20% |
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Eau profonde | ‒ | 0% |
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Faux voile | ‒ | 0% |
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Forêt | 2 | 50% |
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Gelé | 3 | 30% |
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Impraticable | ‒ | 0% |
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Marais | 2 | 30% |
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Montagnes | 3 | 60% |
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Plat | 1 | 40% |
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Récif | 2 | 30% |
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Sable | 1 | 60% |
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Village | 1 | 60% |
Last updated on Fri Feb 21 02:27:02 2025.